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Monthly Archive: January 2017

Definition: Hominin

A Hominin is any organism of the taxonomic tribe Hominini. This includes recent Humans together with extinct ancestral species and those species transplanted from Earth to other worlds by now non-existent sophonts. The tribe Hominini branched from tribe Panini during the Miocene Epoch on Earth. During the Pliocene and Pleistocene Epochs more numerous and diverse Hominin species appeared. During the Miocene, Pliocene and Pleistocene Epochs advanced star-faring sophonts harvested and transported samples of these species from Earth to other worlds with suitable environments. Researchers hypothesize there were more than a thousand such transplantations, with evidence of Hominin civilization found on worlds as far as 30,000 LY to spinward of Earth. It is believed most of these transplanted Hominin groups did not survive more than a few thousand years. None of the Hominin species currently existing are capable of procreation with other Hominin species. There has been much speculation on the part of researchers as to how many species of advanced star-faring sophonts carried out Hominin transplants, what their motives were for transplanting Hominin species to other worlds, and why they disappeared. Researchers refer to these extinct sophont species using a variety of terms, the most common being Forerunners, Harbingers, and Precursors.

During the United Earth Era five of these Hominin species were discovered by Humans from Earth (homo sapiens) on worlds within 5,000 LY of Earth. These include the Druan, the Entra, the Linu, the Dovar, and the Yathans. These species were given full representation in the United Earth Parliament and Senate. While conducting the final offensive against the Snirr, the United Earth Expeditionary Fleet discovered six more Hominin species within 30,000 LY spinward of Earth: the Kivik, the Minkasa, the Novan, the Olora, the Pada, and the Ral. During the Imperial Era, the home worlds of the Druan, the Entra, the Linu, the Dovar, and the Yathans all enjoyed Senate World status.

The Reunification and Reconciliation Act of 2436 declared that all Hominin species were, by default, subject to the laws, and recipients of the benefits, of the Hominin Union. The Act was justification for bringing all Hominin worlds within the fold. Given the ferocity of the Snirr Wars and the Antispinward Secession of the 24th century, the ruling Destillières family reasoned that only by uniting into one political, economic, military and cultural entity could Humanity and its cousin Hominin species defend themselves against the hostile alien civilizations in the Milky Way Galaxy.

Related entries: Destillières Family; Dovar; Druan; Entra; Forerunner; Harbinger; Humans; Imperial Senate; Kivik; Linu; Minkasa; Novan;Olora; Pada; Precursor; Ral; Reunification and Reconciliation Act (2436); United Earth; United Earth Parliament; Snirr Wars; United Earth Senate.

From The Concise Historical Encyclopedia of the Hominin Union, 3rd edition, 3.1.2802, translated from the Xochilian Prime language by T.Polomarchus.

The Spez-Kriegworks K3-A Armored Battlesuit

From The Anuvi Incident

The deck alarm blared again and Captain Cavanagh’s voice filled the hangar. “Secure for tactical operations.”

“All tactical data will be transferred to your battlesuit computers,” Captain Lovelace said. He nodded at the First Sergeant.

“WHO ARE WE!?” the First Sergeant screamed.

“THE 356TH!”

“WHAT DO WE SAY!?”

“YOUR DEATH, MY LIFE!”

“SUIT UP!”

The Varano, a Victory class assault transport about five hundred meters long, had two spherical hulls fore and aft joined by a long, wide connecting hub. A thousand drop chutes, holes two meters wide at the bottom end of several meters of steel pipe, lined her underside. Magnetic accelerators shat out capsules four meters long, each containing an Imperial Marine in an armored suit. All Marines fought as battlesuited infantry: each wore a Spez-Kriegworks Model K-3A Armored Battlesuit, a 2.5 meter tall suit of steel and aluminum, with musculature and reflex enhancers, leap servos, a flight pack, and the latest in targeting, electronics, and counter-measures. A 64-kilojoule laser mounted on the left arm complemented a grenade launcher and magazine of 20 bombs mounted on the right.

A Squad Sergeant commanded each squad of fourteen Marines, with each squad composed of two teams. Karadjian commanded Putz and his buddies in First Squad. The brass assigned each squad a ready room in the lower decks of the ship, each a circular room ringed by fourteen four meter long capsules, and each capsule contained an armored battlesuit. The Marines stripped off their coveralls and pulled on their compression jump suits, garments of a tight-fitting material covered with interfaces that hooked into ports in the battlesuit. The battlesuit transmitted vital data to the squad sergeant, the company commander, the battalion commander, and up to the control room in the Varano, allowing commanders to monitor the health and status of each Marine.

“Don’t forget to seal your toilet tubes!” Sergeant Karadjian barked. “You won’t get any sympathy from me if you’re swimming in your own shit!”

 


The Marines of the 356th Imperial Marine Battalion are equipped with the Spez-Kriegworks K-3A Armored Battlesuit. This is a 2.5 meter tall exoskeleton composed of a titanium-aluminum-vanadium alloy, and advanced polymers and ceramics. The systems within the suit enhance the wearer’s strength and reflexes, allowing the wearer to perform incredible feats of strength and speed, including extended low-angle or high-angle leaps, close-range physical combat with vehicles and enemy personnel, and controlled flight or descent using the attached flight pack. Encased in re-entry capsules, personnel wearing the exoskeleton can descend to a planet’s surface through an atmosphere from low-orbit; the capsule provides protection from the friction of re-entry, and the drag ‘chute slows descent enough to allow use of the flight pack to precisely target the desired drop zone.

Advanced sensors provide infrared, low-light, and ultraviolet vision, long range sight, and targeting using optics, radar, and laser. Full environmental protection provides the flexibility to operate in a multitude of environments including hostile environments planet-side, in orbit, or ship-to-ship operations in vacuum. Encrypted radio communication and full tactical display allow full communication with and perception of personnel location at the squad, platoon, and company level. Integrate the communication system with a full WorldNet satellite system or Fleet Information System, and the wearer has unmatched perception of threats from around the target world or within a fleet of any size. Base armament for the suit is a 64-kilojoule laser on the left arm and a grenade launcher and magazine of 20 bombs on the right. A right shoulder interface provides a mounting point for a variety of accessories, including an antimatter missile launcher, a hull piercing explosive harpoon used for boarding spacecraft, a heavy plasma projector, a point defense projectile launcher, or an enhanced electronic warfare pod.

The K-3A Armored Battlesuit provides an unmatched advantage in individual mobility and firepower.

The HSS Solstice

The James Cook class, planned during the reign of Nicolas Destillières (2552-2633), is the centerpiece of the Union’s effort to consolidate the gains in the frontier regions. The explicit mission of these vessels is to survey likely worlds for immediate settlement. Ten of this class are planned. Sleek, fast, and outfitted with powerful sensors and experienced crews, it is hoped that these vessels can perform thorough but fast surveys of habitable worlds. See the novella Hope’s Surprise.

The Solstice is the third of the class to be built, after the James Cook and the Vitus Bering, and the first of the class to be fitted with the Jav-Koria Redstar Mark I hyperdrive, giving the vessel a greater range.

Spacecraft Technical Information

Ordered: December 14, 2630
Builder: Dahl Heavy Industries, Grotha Shipyard, Mercala
Launched: February 22, 2633
Commissioned: March 4, 2635
Home Port: Silmais Orbital Station, Korla
Identification: IEM-8834296273
Status: Active Service
Length: 110m
Power: Pieron KK4 Antimatter Reactor rated at 1.024 GW
Sublight Propulsion: Banner Type I-Q Reactionless Drive, 17.5 m per s squared

FTL Drive: Jav-Koria Redstar Mark I, 178.662905 LY per day
Range: 560 days under FTL drive (100,000LY), 1825 days total
Complement: 10 flight / operation, 16 mission specialists, 4 research scientists
Sensors: Full sublight and translight navigational, tactical and scientific suite
EW / Countermeasures: Standard dampening / jamming / suppression suite

Armament: Pieron Mark XII Five Mode 500 MW Laser Energy Projector
Shields: Random Phased Gravitic Outer Force Field rated at 10 MW, Tight Phase Transition Hull Force Field, rated at 692-996 GHz
Armor: Ablative Cerananocarbon Plating (ACP) over main hull, Nanocrystalline Gel Reinforcement (NGR) of main hull
Hull and Superstructure: Hypofault titanium-aluminum-vanadium alloy with nanowelds
Vehicles: 3 Model II-A Imperial Scout Buggies, 4 Cargo Walkers, 1 Angelwing Hovercar

Schematic

Grid is 1 meter. Click on the graphic to view.Command Section Schematic

The Forward Command Section

  1. Command Deck
  2. Avionics and Sensors
  3. Conference
  4. Computer Core
  5. Office
  6. Access and Storage
  7. Escape Pods (2 crew per)
  8. Head

 

 

Crew and Lab section - forward half

The Crew and Lab Section, Top Deck

  1. Central Lift
  2. Lounge and Cafeteria
  3. Kitchen and Stores
  4. Captain’s Stateroom
  5. Scientists’ Staterooms
  6. Pilot’s Quarters
  7. Navigator’s Quarters
  8. Engineers’ Quarters
  9. Technicians’ Quarters
  10. Survey Chief’s Quarters
  11. Security Chief’s Quarters
  12. Political Officer’s Quarters
  13. Chef’s Quarters
  14. Head / Showers / Laundry
  15. Mission Specialist Quarters (2 per compartment)Crew and Lab section - aft half
  16. Passenger Stateroom
  17. Outer Airlock
  18. Inner Airlock and EVA Suit Storage
  19. Medical
  20. Biology
  21. Bacteriology / Microbiology
  22. Chemistry / Biochemistry
  23. Weapons Locker
  24. Environmental Controls
  25. Astronomy
  26. Planetology / Geology
  27. Power Systems Lab
  28. Access Ladder to Ventral Sensor Array / Bottom Deck
  29. Passage to Forward Command Section
  30. Passage to Engineering Section
  31. Escape Pods

The Crew and Lab Section, Bottom DeckCrew and Lab Section - bottom deck

  1. Central Lift
  2. Airlock
  3. Cargo Door
  4. Cargo Area
  5. Vehicle Bay
  6. Equipment Storage and Prep Area
  7. Access Ladder to Dorsal Hull / Top Deck

 

 

Engineering Section Schematic

The Aft Engineering Section

  1. Antimatter Reactor Core
  2. Reactionless Drive
  3. Hyperdrive Coil
  4. Auxiliary Fusion Reactor
  5. Antimatter Fuel Containment
  6. Fueling boom
  7. Main Power Conduit
  8. Gravity / ICF Generator
  9. Deuterium Fuel Storage
  10. Force Field Generator

Schematic images created by James Vincett using Cosmographer software.

Artwork by Filip Velkovski

Copyright © 2015 James Vincett